The game includes twelve characters in total as playable characters. Every character featured in the game derives from a popular Nintendo franchise.[16] All characters have a symbol that appears behind their damage meter during a fight; this symbol represents what series they belong to, such as a Triforce symbol behind Link's damage meter and a Poké Ball emblem behind Pikachu. Furthermore, each character has recognizable moves from their original series, such as Samus's firearms from the Metroid series and Link's arsenal of weapons.[17] Eight characters are playable from the beginning of the game and include Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu. Four more characters can then be unlocked by completing different aspects of the game, these players include: Luigi, Captain Falcon, Ness, and Jigglypuff.
[edit] Non-playable characters
In Super Smash Bros., there are three characters that are non-playable; one of which being Master Hand (マスターハンド?), serving as the final boss of Single Player Mode. The other two non-playable characters are Giant DK and Metal Mario (both being encountered in the single player game mode as bosses).[18]
Copied from Wikipedia.com
Thursday, May 6, 2010
Suuper Smash Bros. Melee Gameplay
In realtion to Super Smash Bros. Brawl...(I wrote this myself. The rest was copied from Wikipedia.com)
Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage.[9] Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage.[3] The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage.[10] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.[11]
Copied from Wikipedia.com
Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage.[9] Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage.[3] The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage.[10] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.[11]
Copied from Wikipedia.com
Tuesday, May 4, 2010
New address
Hey everyone!
Guess what? I'm changing my address to supersmashrules.blogspot.com. So next time you want to visit my blog, type in supersmash instead. I decided to change so the name fits my blog and what I'm trying to express in this blog. Well that's all I had to say. Oh also, check out my links! They lead to some videos about the game, and check out my slideshow!
Guess what? I'm changing my address to supersmashrules.blogspot.com. So next time you want to visit my blog, type in supersmash instead. I decided to change so the name fits my blog and what I'm trying to express in this blog. Well that's all I had to say. Oh also, check out my links! They lead to some videos about the game, and check out my slideshow!
Monday, May 3, 2010
Super Smash Bros. Brawl updated from Melee
Super Smash Bros. Brawl is, in my opinion, an upgraded version of Super Smash Bros. Melee. Super Smash Bros. Melee had some glitch problems they needed to work out and they had a major problem with duplicates. Example: Link, Kid Link. Exactly the same except for the looks. Also there's Mario and Doctor Mario. Again, exactly the same except that instead of shooting out fireballs like Link, Doc Mario shoots out pills.............Then there's Pikachu and Pichu. Just like Link, the only thing different are the looks. Well, Super Smash Bros. Brawl fixed a little with that. The only duplicates are Link and Toon Link. Same attacks, same final smash( final smashes on the link on sidebar) and pretty much same grapples. Except that Toon Link is, as you could say,"disadvantaged" from the normal Link. Toon Links arrows fire more slower. I have to say, Super Smash Bros. Brawl....highly recommended game.
Super Smash Bros. Brawl History
Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X"), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers[cn 1] and published by Nintendo for the Wii video game console.[9] Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.[10] Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata.[11] Game development began in October 2005[12] with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America,[13] June 26, 2008 in Australia and June 27, 2008 in Europe.[2] Twenty-seven months after its original Japanese release, the game will be released in Korea, on April 29, 2010.
Copied from Wikipedia
Copied from Wikipedia
Subscribe to:
Posts (Atom)